For example, older 3D models may have been optimized for smaller screen resolutions and will look blurry or gooey when used today. Simply having a 3D model does not necessarily mean that the model can be plopped into a game engine and look good. ![]() It is important to explain texturing because ignorance of the process has been a recurring issue when working with archaeological 3D models made for preservation, measurement, or even just for fun. Explain the entire texture process to archaeologists, beginners, and non-designers.For this series of ‘tutorials’ I will go through the processes that are needed to go from a complex mesh with millions of faces, mesh errors, and unusual topology, to a clean, detailed, and attractive mesh. This series of 3D modelling workflow posts outlines the steps that go into retopologizing and texturizing a mesh for use in a game engine.
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