![]() However, I absolutely think this is fantastic work. OpenJKDF2 with JKGFXMod enabled for emissive textures (lightsaber, blaster bolts), EMJK for updated models and textures (Kyle model, water), and JKNUP for upscaled textures not covered by EMJK If you come across any bugs please report them on the issue tracker. Because it easier to install than JKGFXMOD and players haven't noticed any major issues, it is still recommended to install it, as it is better than using the vanilla Steam version. NOTE: OpenJKDF2 is in beta and may contain bugs. This guide serves to set up Jedi Knight for you in stages that progressively change the look from vanilla to something akin to a mid 2000s Star Wars game, depending on your taste. It also now natively supports JKGFXMod-all of this simply by placing the contents of a zip file into your Jedi Knight directory! This means it makes it easy to run Jedi Knight on modern machines with modern aspect ratios, monitor sizes, current generation graphic cards, and operating systems. ![]() OpenJKDF2 is described by the project developers as a "a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux." Essentially, it is a project that reversed engineered major parts of Jedi Knight and added quality of life improvements to the game.
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